移动学习经典文献阅读
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每位同学请编辑此段落,写上自己的姓名,选择两篇文献,在表中列出。(建议申请协作这个学习元)

 

姓名 阅读文献
汪昱君 9,21
马昊天 43,45
俞雪君 4、8
郝梦珂 46,48
赵嵘池 10、22
吕倩如 18,47
安欣 26,44
汤筱玙 39,40
高雨杉 31,32
吕可 12,14
孟奕伶 17,38
宋彬 33,37
王智颖 19,23
孙健 2,27
李天媛 34,35
张媛媛 15,20
李皓 25,28
杨业宏 3,13
张明通 41,42
陶冶 32、37
张天怡 5,11
刘雅琦 24,36
刘嘉琦 16,49
高敏 6,30
刘展豪 1,7
  29,47

 

  • 阅读的文献清单

1、2017-Mobile and Ubiquitous Learning---An International Handbook

2、2016-Effects of an augmented reality based educational game on students learning achievements and attitudes in real world observations

3、2008_ETS_Criteria, Strategies and Research Issues of Context-Aware Ubiquitous Learning(Gwo-Jen Hwang, Chin-Chung Tsai, Stephen J.H. Yang)

4、2010 ETS-Formative Assessment Design for PDA Integrated Ecology Observation(new)

5、2010_C&E_A two-tier test approach to developing location-aware mobile learning systems for natural science courses

6、2010-C&E-A knowledge engineering approach to developing mindtools for context-aware ubiquitous learning

7、2010-ETS-A Decision-Tree-Oriented Guidance Mechanism

8、2011-BJET-concept map as collaborative Mindtools for context-aware ubiquitous learning

9、2011-BJET-Development of a ubiquitous learning platform based on a real-time help-seeking mechanism

10、2011-C&E An interactive concept map approach to supporting mobile learning activities

11、2014_C&E_A prompt-based annotation approach to conducting mobile learning activities for architecture design courses

12、2014-C&E-Students' online interactive patterns in augmented reality-based inquiry activities

13、2014-ETS-Automatic Caption Filtering and Partial Hiding Approach to Improving English Listening Comprehension 

14、2014-ETS-Problem-based Ubiquitous Learning Approach to Improving questioning abilities of Elementary School Students

15、2012-Learning in a u-Museum—— Developing a context-aware ubiquitous learning environment

16、2014-IwC- A progressive prompting approach for u- learning of natural science

17、2015_BJET_Interaction between gaming and multistage guiding strategies on students’ field trip mobile learning performance and motivation

18、2015-C&E-Interactive peer-assessment criteria development approach for art design performance using handheld device

19、2016-ILE-Development of a mobile learning system based on a collaborative problem posing strategy

20、2009-C&E-A context-aware ubiquitous learning environment for conducting complex science experiments.pdf

21、2011-C&E-A Formative Assessment-Based Mobile Learning Approach To Improving The Learning Attitudes And Achievements Of Students.pdf

22、2011-C&E-A Knowledge Acquisition Approach To Developing Mindtools For Organizing And Sharing Differentiating Knowledge In A Ubiquitous Learning Environment.pdf

23、2017-bjet-Influence of an inquiry-based ubiquitous gaming design on students' learning achievements, motivation, behavior patterns, and tendency towards critical thinking and problem solving

24、2012-AJET-U-learning for scientific inquiry in science park.pdf

25、2012-ETS-A Context-Aware M-Learning System for nursing skill training.pdf

26、2016-C&E - A self-regulated flipped classroom approach.pdf

27、2016-ETR&D_Differences between mobile learning environmental preferences of high school teachers and students in Taiwan a structural equation model analysis.pdf

28、 2010-TEL-An innovative approach for developing and employing electronic libraries to support context-aware ubiquitous learning.pdf

29、2011_BJET_An investigation of attitudes of students and teachers about participating in a context-aware ubiquitous learning activity.pdf

30、2011_C&E-Effects of teaching and learning styles on students' reflection levels for ubiquitous.pdf

31、2017-ETS-FacilitatingandBridgingOut-Of-ClassandIn-ClassLearning-AnInteractiveE-Book-BasedFlippedLearningforMathCourses

32、2017-EffectsoftheTeamCompetition-BasedUbiquitousGamingApproachonStudentsInteractivePatterns

33、2016-TLT-ActiveLearningSupportSystemforContext-AwareUbiquitousLearning

34、2016-Single loop and double loop learning-English vocabulary learning performance and behavior of students in situated computer games with different guiding strategies

35、2016-Developing a context-aware ubiquitous learning system based on a hyper-heuristic approach by taking real-world constraints into account

36、2015-An SNS-based model for finding collaborative partners

37、2017-Effects of concept mapping based interactive e books on active and reflective style students learning performances in junior high school law courses

38、2016--Mobile Seamless Technology Enhanced CSL Oral Communication

39、2015-BJET-Effects of a peer competition-based mobile learning approach

40、2012-A context aware ubiquitous learning approach for providing instant learning support in personal computer assembly activities

41、2013-ETS-ExpertSystem-basedContext-AwareU-LearningforScienceActivities

42、2013-Effects of the inquiry based mobile learning model on the cognitive load and learning achievement of students

43、2013-ETS-An evaluation of the learning effectiveness of concept map-based science book reading via mobile devices

44、2013-A personalized recommendation-based mobile learning approach to improving the reading performance of EFL students

45、2013-Seamless connection between learning and assessment - applying progressive learning tasks in mobile ecology inquiry

46、2016-Surveying and Modeling Students’ Motivation and Learning Strategies for Mobile-Assisted Seamless Chinese Language Learning

47、2016-Development and evaluation of a context aware ubiquitous learning environment for astronomy education

48、2016-Design and development of a location-based mobile learning system to facilitate English learning

49、2016-Facilitating professionals' work-based learning with context-aware mobile system

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