• Multimedia in the EFL/ESL classroom

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    • Introduction

    PREHISTORIC PEOPLE DEPICTED EVENTS with cave drawings. Ancient Pharaohs told their life stories and beliefs using hieroglyphics on the tombs and temples. Drum beats in dark African jungles sent messages to nearby villages warning of danger. Smoke signals rising over the bluff in Arizona could mean that a herd of buffalo were moving through the pass to native American hunters in the valley below. They conveyed meaning to others not only by using technology and media available to them at the time, they used means that were relevant and fulfilled specific needs. 

    This article may help to point the language teacher in the right direction on where to start looking for answers to the question: What multimedia is appropriate and when to use it to enhance language teaching/learning?

    Media has always facilitated language learning. Donna Brinton writes, “Just as children learning a first sor second language grasp the meaning of words from the objects that surround them, non-native speakers make use of the here and now, or objects in the immediate environment (and) in some cases (media) has figured prominently as the force that drives the curriculum,” (Briton, 2001). 

     

    Cavemen may have used media to compensate for limited vocabulary.

    Animated cartoons can be used to elicit conversations, or story context.

    • What media to use

    Media that lends itself to language learning generally falls into two categories: non-technical media and technical media. The table below shows how these media may be classified. 

    NON-TECHNICAL 


    Blackboards/whiteboards

    Magnet boards/flannelboards/pegboards

    Flashcards/index cards

    Wall charts, posters, maps, scrolls

    Board games

    Mounted pictures/photos

    Cartoons/line drawings

    Objects/realia

    Pamphlets/brochures/flyers/menus

    Equipment operation manuals

    Puppets

    Newspapers/books/magazines 

     

    TECHNICAL 

    Record player

    Audiotape player/recorder

    CD player/recorder

    Radio

    Television 

    Video player/recorder

    Telephone/teletrainer

    Overhead projector

    Filmstrip/film projector

    Opaque projector

    Slide projector 

    Computer

    Language lab

    Computer lab

    Multimedia lab

    Internet/World Wide Web 

     

     

    • When to use multimedia and what computer-based media can do

    It is also necessary to think about the purpose for which these media are being used – i. e., to give a presentation, to provide practice or stimulate communicative interaction, or to provide feedback.

    Much of language acquisition requires practicing speaking words, intonation patterns, conversational gambits, or other types of phrases repetitively. Computers become very useful for delivering drills for practice because they can do it over and over again without tiring, whereas, instructors may grow weary after several repetitions.

    The most effective language learning happens when the learner’s target is just slightly above his or her current level of understanding (Sokolik, 2001; Krashen, 1982). Computer Adaptive Testing (CAT) is very useful in pin pointing a learner’s current level of understanding. As test takers respond to test items in a CAT, the test adapts itself to each user by choosing subsequent test items based on the test takers performance on preceding items.

    For example, if a learner does well on a set of beginning level questions, the computer program will present a set of items at the intermediate level. If the learner performs poorly on these the computer presents a set of lower level items (e.g., lower-intermediate). In this way the CAT attempts to zero-in on the learners level of understanding. 

     

    The illustration above is an example of just such a test from

    the Oxford University Press called the Quick Placement Test, or QPT. 

     

    Multimedia productions are becoming increasingly popular and provide an opportunity for students to construct, edit, and produce a linear story, which—if web-based—allows for user interaction through hyperlinks. More detailed information on setting up multimedia for language teaching can be obtained through the following links: 

    • This is a comprehensive resources site updated every week: ICT4LT: ICT for Language Teachers. It consists of 16 discrete modules covering various aspects of CALL as well as a glossary of terminology and a resource center containing a bibliography and useful links. 

    • Graham Davies’s “Favorite Web sites”. Over 300 language-related links. Updated every week.

    • UCIEP a consortium of university and college intensive English programs in the United States.

    • CALICO: Computer Assisted Language Instruction Consortium

     

    • EUROCALL: European Association for Computer-Assisted Language Learning
    • Acknowledgments

    Caveman Clip art thanks to Jeff Bucchino

    • Author

    Chris Pfrang

    Pfrang C. (2005). Multimedia in the EFL/ESL classroom. In B. Hoffman (Ed.), Encyclopedia of Educational Technology. Retrieved July 14, 2010, from file:///D:/实验室/eet/articles/mediaeflesl/start.htm

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    • efl
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