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Teaching competencies for technology integration 普通类
Assessing the educational values of digital games
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the impact of computer-based scaffolds 普通类
This is challenging for middle school students because it involves the creation of an evidence-based argument.
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Asynchronous online discussion thread development 普通类
Assessing the educational values of digital games
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72-77 普通类
With increasing student numbers and a diverse student body, it is crucial to consider a range of methods to engage students in learning and teaching activities. This project was used to encourage 1st-year undergraduate students to engage in out of class activities between taught sessions. The project used a virtual learning environment (VLE) known as Wolverhampton Online Learning Framework (WOLF) to encourage collaborative working within learning sets. The central aim was to investigate the potential to improve communication and mutual support between students and also to encourage students to make links between taught sessions. They were given weekly tasks that needed to be completed within their learning sets and they then posted the work in folders within WOLF by a set time. This allowed for timely feedback from the tutor and it facilitated sharing of resources across the sets. The final element involved students using their new knowledge to peer-teach the whole group in short presentations at the beginning of the next taught session. Feedback was collected in three ways, including focus groups, module feedback forms and a short questionnaire about the use of the VLE. Overall, the students' feedback was positive and they commented on gaining a number of skills including, using technology, group working and presentations. In addition to this, the overall pass rate for the module was higher and the average student grade had also increased.
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Assessing the educational values of digital games 普通类
Assessing the educational values of digital games
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70-71 普通类
With increasing student numbers and a diverse student body, it is crucial to consider a range of methods to engage students in learning and teaching activities. This project was used to encourage 1st-year undergraduate students to engage in out of class activities between taught sessions. The project used a virtual learning environment (VLE) known as Wolverhampton Online Learning Framework (WOLF) to encourage collaborative working within learning sets. The central aim was to investigate the potential to improve communication and mutual support between students and also to encourage students to make links between taught sessions. They were given weekly tasks that needed to be completed within their learning sets and they then posted the work in folders within WOLF by a set time. This allowed for timely feedback from the tutor and it facilitated sharing of resources across the sets. The final element involved students using their new knowledge to peer-teach the whole group in short presentations at the beginning of the next taught session. Feedback was collected in three ways, including focus groups, module feedback forms and a short questionnaire about the use of the VLE. Overall, the students' feedback was positive and they commented on gaining a number of skills including, using technology, group working and presentations. In addition to this, the overall pass rate for the module was higher and the average student grade had also increased.
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Improving technology literacy 普通类
This study investigated whether an identifiable link existed between gains in technology literacy and achievement in the areas of reading.
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61-69 普通类
This paper reviews the teaching and learning practices and processes that were adopted in a study that incorporated multi-user virtual environments to support General Paper teaching and learning. The paper discusses the roles of the teacher, student and ICT in facilitating engaged learning. As this project is the first of its kind for the subject in Singapore, the paper seeks to highlight strategies that were adopted or could have been adopted to facilitate the enactment of such teacher and student roles as well as ensure effective deployment of ICT to support engaged learning.
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58-60 普通类
No abstract is available for this article
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a mixed methods study 普通类
A mixed methods design was used to identify factors associated with motivational engagement in video gaming.