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  • A plug and play pathway approach
    • play
    • development
    • 提示
    • 超链接
    • approach
    • 学习内容
    • pdf
    • 需要
    • management
    • games
    • pathway
    • 上载
    • plug
    • 内容

    A plug and play pathway approach 普通类

    Many researchers have advocated the use of games (and simulations) to enhance students’ learning. Research has shown that in order to promote a deeper understanding of material, students ought to be engaged with what they are doing. However, there are limited interactive games for classroom teaching, especially within the operations management subject area. In light of this, this paper proposes the development of a plug and play interactive game pathway to enhance students learning. The proposed game pathway would provide four advantages to support learning: (a) making knowledge accessible; (b) making thinking visible; (c) making learning fun; and (d) promoting autonomous learning. The benefit of a plug and play (PnP) platform is that it allows future games to be added to suit various students’ level. This paper reports the experiment results and discusses the implications of this study on classroom teaching.

    • play
    • development
    • 提示
    • 超链接
    • approach
    • 学习内容
    • pdf
    • 需要
    • management
    • games
    • pathway
    • 上载
    • plug
    • 内容
    创建者:
    duguo
    时间:
    2011-03-25
    暂无评分 | 已有18人评价
  •  An alternative language learning tool
    • 学习内容
    • 需要
    • pdf
    • 提示
    • alternative
    • 超链接
    • language
    • learning
    • tool
    • 内容

    An alternative language learning tool 普通类

    Learning a second language is very difficult, especially, for the disabled; the disability may be a barrier to learn and to utilize information written in text form. We present the SignMT, Thai sign to Thai machine translation system, which is able to translate from Thai sign language into Thai text. In the translation process, SignMT takes into account the differences between Thai and Thai sign language in terms of both syntax and semantic to ensure the accuracy of translation. SignMT was designed to be not only an automatic interpreter but also a language learning tool. It provides meaning of each word in both text and image forms which is easy to understand by the deaf. The grammar information and the order of the sentence are presented in order to help the deaf in learning Thai, their second language. With SignMT, deaf students are less dependent on a teacher, have more freedom to experiment with their own language, and improve their knowledge and learning skill. In our experiment, SignMT was implemented to translate sentences/phrases which were collected from different sources including textbooks, cartoons, bedtime story, and newspapers. SignMT was tested and evaluated in terms of the translation accuracy and user satisfaction. The evaluation results show that the translation accuracy is acceptable, and it satisfies the users’ needs.

    • 学习内容
    • 需要
    • pdf
    • 提示
    • alternative
    • 超链接
    • language
    • learning
    • tool
    • 内容
    创建者:
    duguo
    时间:
    2011-03-25
    暂无评分 | 已有18人评价
  • An interactive item sharing website
    • item
    • website
    • 提示
    • testing
    • interactive
    • 超链接
    • sharing
    • conducting
    • 学习内容
    • pdf
    • 需要
    • on-line
    • 上载
    • 内容

    An interactive item sharing website 普通类

    Multiple intelligences, with its hypothesis and implementation, have ascended to a prominent status among the many instructional methodologies. Meanwhile, pedagogical theories and concepts are in need of more alternative and interactive assessments to prove their prevalence (Kinugasa, Yamashita, Hayashi, Tominaga, & Yamasaki, 2005). In general, item templates adopted in current on-line testing system are mostly true and false, multiple choice and multiple selection. More sophisticated interactive alternatives such as click and select, drag and drop, link, collide and magnetize are still in great demand. The fact that the lack of template alternatives has made it difficult for the general teachers to incorporate interactive items into testing. To underpin interactive multimedia test, this research has cultivated interactive item template as the basic sharing atomic unit. In addition, a corresponding visual item authoring system Interactive Test Item System (ITIS) (Koong et al., 2007), and an auto-grading examer were developed. Meanwhile, an item sharing website based on Web2.0 was constructed, through which users can exchange the created interactive item templates, interactive items, and interactive test sheet. The design of on-line visual authoring item editor has made it possible to create items by click and select, drag and drop, link, or parameter setting. Multimedia such as text, image, audio, and animation can be added, deleted or set to the wished animated effect to created into an interactive item, while on-line interactive testing as well as auto-grading are supported.

    • item
    • website
    • 提示
    • testing
    • interactive
    • 超链接
    • sharing
    • conducting
    • 学习内容
    • pdf
    • 需要
    • on-line
    • 上载
    • 内容
    创建者:
    duguo
    时间:
    2011-03-25
    暂无评分 | 已有18人评价
  • Multi-level analysis of peer support
    • contextual
    • potency
    • level
    • 提示
    • 超链接
    • collectivism
    • analysis
    • multi
    • 学习内容
    • pdf
    • 需要
    • peer
    • 内容
    • group

    Multi-level analysis of peer support 普通类

    The present study intends to explore the role of collectivism and group potency at group level in predicting individual Internet self-efficacy (ISE) and individual e-learning outcomes for people aged over 45. Group learning has been widely discussed in the research into online formats. However, less study has been carried out about how collectivism and collective group potency affect individual learning decisions, especially using the technique of Hierarchical Linear Modeling (HLM) for cross-level analysis, which provides the solution of case dependency between group members. This study examines the mediation effects of ISE between peer support and e-learning outcomes. It also explores the contextual effects of group potency, and the moderation effects of collectivism and group potency at an individual level. The results show that ISE fully mediates the relationship between peer support and learners’ persistence in e-learning, and partially mediates learners’ perceived learning and satisfaction. It is noteworthy that the findings do not support direct group-level contextual effects of group potency. Instead, the results suggest that group potency moderates ISE-perceived learning and ISE-satisfaction relationships. On the other hand, collectivism also moderates the relationship between peer support and ISE. This study highlights the group-level effects of group potency, and suggests that adult educators design and deliver e-learning courses with an emphasis on facilitating group processes.

    • contextual
    • potency
    • level
    • 提示
    • 超链接
    • collectivism
    • analysis
    • multi
    • 学习内容
    • pdf
    • 需要
    • peer
    • 内容
    • group
    创建者:
    duguo
    时间:
    2011-03-25
    暂无评分 | 已有18人评价
  • A study of student satisfaction
    • study
    • 学习内容
    • environment
    • pdf
    • 需要
    • e-learning
    • student
    • 提示
    • 超链接
    • satisfaction
    • 内容

    A study of student satisfaction 普通类

    This study proposes a research model that examines the determinants of student learning satisfaction in a blended e-learning system (BELS) environment, based on social cognitive theory. The research model is tested using a questionnaire survey of 212 participants. Confirmatory factor analysis (CFA) was performed to test the reliability and validity of the measurements. The partial least squares (PLS) method was used to validate the measurement and hypotheses. The empirical findings indicate that computer self-efficacy, performance expectations, system functionality, content feature, interaction, and learning climate are the primary determinants of student learning satisfaction with BELS. The results also show that learning climate and performance expectations significantly affect learning satisfaction. Computer self-efficacy, system functionality, content feature and interaction significantly affect performance expectations. Interaction has a significant effect on learning climate. The findings provide insight into those factors that are likely significant antecedents for planning and implementing a blended e-learning system to enhance student learning satisfaction.

    • study
    • 学习内容
    • environment
    • pdf
    • 需要
    • e-learning
    • student
    • 提示
    • 超链接
    • satisfaction
    • 内容
    创建者:
    duguo
    时间:
    2011-03-25
    暂无评分 | 已有18人评价
  • Mining concept maps from news stories
    • news
    • maps
    • 提示
    • concept
    • scientific
    • 超链接
    • mining
    • media
    • civic
    • literacy
    • 学习内容
    • pdf
    • 需要
    • from
    • 内容

    Mining concept maps from news stories 普通类

    Motivated by a long-term goal in education for measuring Taiwanese civic scientific literacy in media (SLiM), this work reports the detailed techniques to efficiently mine a concept map from 2 years of Chinese news articles (901,446 in total) for SLiM instrument development. From the Chinese news stories, key terms (important words or phrases), known or new to existing lexicons, were first extracted by a simple, yet effective, rule-based algorithm. They were subjected to an association analysis based on their co-occurrence in sentences to reveal their term-to-term relationship. A given list of 3657 index terms from science textbooks were then matched against the term association network. The resulting term network (including 95 scientific terms) was visualized in a concept map to scaffold the instrument developers. When developing an item, the linked term pair not only suggests the topic for the item due to the clear context being mutually reinforced by each other, but also the content itself because of the rich background provided by the recurrent snippets in which they co-occur. In this way, the resulting instrument (comprised of 50 items) reflect the scientific knowledge revealed in the daily news stories, meeting the goal for measuring civic scientific literacy in media. In addition, the concept map mined from the texts served as a convenient tool for item classification, developer collaboration, and expert review and discussion.

    • news
    • maps
    • 提示
    • concept
    • scientific
    • 超链接
    • mining
    • media
    • civic
    • literacy
    • 学习内容
    • pdf
    • 需要
    • from
    • 内容
    创建者:
    duguo
    时间:
    2011-03-25
    暂无评分 | 已有18人评价
  • Learning in serious virtual worlds
    • virtual
    • worlds
    • e-junior
    • 提示
    • 超链接
    • students
    • learning
    • projec.pdf
    • appeal
    • 学习内容
    • 需要
    • serious
    • 上载
    • 内容

    Learning in serious virtual worlds 普通类

    The objective of this study is to present and to evaluate the E-Junior application: a serious virtual world (SVW) for teaching children natural science and ecology. E-Junior was designed according to pedagogical theories and curricular objectives to help children learn about the Mediterranean Sea and its environmental issues while playing. In this study, we present data about the E-Junior evaluation. A class in a serious virtual world (virtual group) was compared with a traditional type of class (traditional group) that contained identical learning objectives and contents but lacked a gaming aspect. Data collection consisted of quantitative and qualitative measures on a sample of 48 children. With regards to learning effectiveness, the results showed that the serious virtual world does not present statistically significant differences with the traditional type of class. However, students from the virtual group reported enjoying the class more, being more engaged, and having greater intentions to participate than students from the traditional group. The plausible explanation for this can be found in the qualitative data. The implications of these results and improvement proposals are also discussed in this work.

    • virtual
    • worlds
    • e-junior
    • 提示
    • 超链接
    • students
    • learning
    • projec.pdf
    • appeal
    • 学习内容
    • 需要
    • serious
    • 上载
    • 内容
    创建者:
    duguo
    时间:
    2011-03-25
    暂无评分 | 已有18人评价
  • Implementation and performance evaluation
    • evaluation
    • 学习内容
    • performance
    • pdf
    • 需要
    • 提示
    • implementation
    • 超链接
    • balanced
    • scorecard
    • 内容

    Implementation and performance evaluation 普通类

    The balanced scorecard (BSC) is a multi-criteria evaluation concept that highlights the importance of performance measurement. However, although there is an abundance of literature on the BSC framework, there is a scarcity of literature regarding how the framework with dependence and interactive relationships should be properly implemented in uncertainty. This study proposes a hybrid approach: the analytic network process (ANP) is used to analyze the dependence aspects, the decision-making trial and evaluation laboratory (DEMATEL) is used to deal with the interactive criteria, and the fuzzy set theory is used to evaluate the uncertainty. The four BSC aspects and 22 criteria are evaluated for a private university of science and technology in Taiwan. The results show that student acquisition is the most influential and weighty criterion, and the annual growth in revenue is the most effective criterion. Managerial implications are also discussed, and concluding remarks are made.

    • evaluation
    • 学习内容
    • performance
    • pdf
    • 需要
    • 提示
    • implementation
    • 超链接
    • balanced
    • scorecard
    • 内容
    创建者:
    duguo
    时间:
    2011-03-25
    暂无评分 | 已有18人评价
  • Agent based affective tutoring systems
    • based
    • agent
    • study
    • pilot
    • 提示
    • affective
    • tutoring
    • 超链接
    • 学习内容
    • pdf
    • 需要
    • systems
    • 内容

    Agent based affective tutoring systems 普通类

    Abstract An important trend in the development of Intelligent tutoring systems (ITSs) has been that providing the student with a more personalized and friendly environment for learning. Many researchers now feel strongly that the ITSs would significantly improve performance if they could adapt to the affective state of the learner. This idea has spawned the developing field of affective tutoring systems (ATSs): ATSs are ITSs that are able to adapt to the affective state of students. However, ATSs are not widely employed in the tutoring system market. In this paper, a survey was conducted to investigate the critical factors affecting learner’s satisfaction in ATSs based on an ATS developed by us. The results revealed that learner’s attitude toward affective computing, agent tutor’s expressiveness, emotion recognition accuracy, number of emotions recognized by agent tutor, pedagogical action and easy of the use of the system have significant influence on learner’s satisfaction. The results indicate institutions how to further strengthen the ATSs’ implementation.

    • based
    • agent
    • study
    • pilot
    • 提示
    • affective
    • tutoring
    • 超链接
    • 学习内容
    • pdf
    • 需要
    • systems
    • 内容
    创建者:
    duguo
    时间:
    2011-03-25
    暂无评分 | 已有18人评价
  • Variability in reading ability gains
    • method
    • 提示
    • reading
    • 超链接
    • variability
    • gains
    • presentation
    • 学习内容
    • pdf
    • 需要
    • instruction
    • 上载
    • ability
    • 内容

    Variability in reading ability gains 普通类

    This study examines the effects on early reading skills of three different methods of presenting material with computer-assisted instruction (CAI): (1) learner-controlled picture menu, which allows the student to choose activities, (2) linear sequencer, which progresses the students through lessons at a pre-specified pace, and (3) mastery-based adaptive sequencer, which progresses students through lessons based on whether or not the student has mastered the given skill. Preschool- and kindergarten-aged children (n = 183) were randomly assigned to one of the three CAI groups and spent 40 min a week, for 13 weeks, using the software program in a computer lab. An additional control group of students attending typical preschool or kindergarten received no CAI. ANCOVA results examining post-test reading ability sum score, covarying pre-test score, indicated that the mastery-based sequencer group significantly outperformed the learner-control and control groups, but was not statistically different from the linear sequence group. Analysis by task, rather than overall reading score, revealed significantly better performance for the linear sequence group over controls and picture menu group on the Initial Sound Fluency task, while the mastery-based sequencer group outperformed all three other groups on Non Word Fluency. In sum, these results suggest that the use of a sequencer is a very important element in presenting computerized reading content for young children.

    • method
    • 提示
    • reading
    • 超链接
    • variability
    • gains
    • presentation
    • 学习内容
    • pdf
    • 需要
    • instruction
    • 上载
    • ability
    • 内容
    创建者:
    duguo
    时间:
    2011-03-25
    暂无评分 | 已有18人评价
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