学习元
  • 首页
  • 课程
    • 全部课程
    • 我的学习
    • 我的创建
    • 我要创建
  • 学习社区
  • 知识群
  • 学习元
  • 资源中心

注册 / 登录

  1. 首页
  2. 学习元
创建学习元
  • 基础教育
    年级:
    • 全部
    • 一年级
    • 二年级
    • 三年级
    • 四年级
    • 五年级
    • 六年级
    • 七年级
    • 八年级
    • 九年级
    • 高一年级
    • 高二年级
    • 高三年级
    学科:
    • 全部
    • 语文
    • 数学
    • 英语
    • 品德与生活
    • 品德与社会
    • 音乐
    • 美术
    • 生活与科技
    • 科学
    • 信息技术
    • 物理
    • 化学
    • 生物
    • 历史
    • 地理
    • 思想品德
    • 历史与社会
    • 政治
    教材:
    • 全部
    • 中国地图出版社
    • 人教版
    • 人教版2012
    • 人教版2013版
    • 人教版PEP(3年级)
    • 人教版义务
    • 人教版新课标
    • 人教版新起点(1年级)
    • 人教版(Go for it)
    • 人教版(三年级起点)
    • 人教版(三年级起点)2012-2013
    • 人教版(版本不明)
    • 人教社2016年新编教材
    • 冀教版
    • 冀教版(三年级起点)
    • 北京版
    • 北师大版
    • 北师大版(2016)
    • 北师大版(1年级)
    • 北师大版(3年级)
    • 北师版2013
    • 华东师大版
    • 外研社版
    • 外研社(三年级起点)
    • 外研社(广西专用)
    • 广州新版(三年级起点)
    • 广州版
    • 开心学英语
    • 教育科学(3年级起点)
    • 教育科学(广州版)
    • 新华东师大版
    • 新起点英语
    • 朗文英语
    • 河北版
    • 湘少版(3年级起点)
    • 牛津上海版
    • 牛津上海版(深圳新版)
    • 牛津英语
    • 粤教版
    • 苏教版
    • 语文S版
    • 语文版
    • 首师大版
    • 香港现代版
    • 齐齐学英语
  • 高等教育
    分       类:
    • 全部
    • 哲学
    • 经济学
    • 法学
    • 教育学
    • 文学
    • 历史学
    • 理学
    • 工学
    • 农学
    • 医学
    • 军事学
    • 管理学
    • 艺术学
    一级学科:
    • 全部
    二级学科:
    • 全部
  • 职业教育
    职业教育:
    • 全部
    • 农林牧渔
    • 资源环境与安全
    • 能源动力与材料
    • 土木建筑
    • 水利
    • 装备制造
    • 生物与化工
    • 轻工纺织
    • 食品药品与粮食
    • 交通运输
    • 电子与信息
    • 医药卫生
    • 财经商贸
    • 旅游
    • 文化艺术
    • 新闻传播
    • 教育与体育
    • 公安与司法
    • 公共管理与服务
    • 其他
  • 列表视图
  • 缩略图视图
  • 按得分
  • 按时间
  • Can interactive visualization tools engage
    • visualization
    • 提示
    • interactive
    • 超链接
    • students
    • tools
    • can
    • 学习内容
    • pdf
    • exploring
    • 需要
    • concepts
    • engage
    • 内容
    • mathematical

    Can interactive visualization tools engage 普通类

    Many students find it difficult to engage with mathematical concepts. As a relatively new class of learning tools, visualization tools may be able to promote higher levels of engagement with mathematical concepts. Often, development of new tools may outpace empirical evaluations of the effectiveness of these tools, especially in educational contexts. This seems to be the case with educational visualization tools. Much evidence about the effectiveness of these tools appears to be more suggestive than based on empirical evaluations. In this paper, we attempt to fill this gap and provide empirical evidence for the use of visualization tools in supporting exploratory and other learning-related activities. In particular, we aim to investigate whether visualization tools can be used to engage pre-university students in exploring non-trivial mathematical concepts. We focus particularly on this age group and content domain because of the difficulty these students may encounter when trying to investigate more challenging mathematical concepts. Also, it is during their formative years before university that students’ predisposition and likeness towards mathematical ideas are formed. We report in this paper a study assessing whether a visualization tool, whose design was informed explicitly by research from information visualization and human–computer interaction, could engage pre-university students in their exploration and learning of more advanced mathematical concepts. Students who participated in this study came from multiple grade levels and have diverse cognitive and language skills as well as preferences towards mathematics. The results of this study indicate that visualization tools can effectively engage these students and support their exploration of non-trivial mathematical concepts, only if the tool is designed such that it can cater the diverse needs of these students. Article Outline

    • visualization
    • 提示
    • interactive
    • 超链接
    • students
    • tools
    • can
    • 学习内容
    • pdf
    • exploring
    • 需要
    • concepts
    • engage
    • 内容
    • mathematical
    创建者:
    duguo
    时间:
    2011-03-25
    暂无评分 | 已有18人评价
  • The impact of online video lecture
    • student
    • 提示
    • impact
    • 超链接
    • video
    • feedback
    • 学习内容
    • automated
    • pdf
    • performance
    • 需要
    • online
    • lecture
    • 内容

    The impact of online video lecture 普通类

    To what extent a blended learning configuration of face-to-face lectures, online on-demand video recordings of the face-to-face lectures and the offering of online quizzes with appropriate feedback has an additional positive impact on the performance of these students compared to the traditional face-to-face course approach? In a between-subjects design in which students were randomly assigned to a group having access to the online lectures including multiple choice quizzes and appropriate feedback or to a group having access to the online lectures only, 474 students (161 men and 313 women) of a course on European Law agreed to participate in the experiment. By using regression analysis we found that the course grade of the students was predicted by their grade point average, their study discipline, their grade goal for the course, the expected difficulty-level of the course, the number of online lectures they viewed, the number of lectures the students attended in person and the interaction between the lectures they viewed online and attended in person. Students who attended few lectures had more benefit from viewing online lectures than students who attended many lectures. In contrast to our expectations, the regression analysis did not show a significant effect of automated feedback on student performance. Offering recordings of face-to-face lectures is an easy extension of a traditional course and is of practical importance, because it enables students who are often absent from the regular face-to-face lectures to be able to improve their course grade by viewing the lectures online. Article Outline

    • student
    • 提示
    • impact
    • 超链接
    • video
    • feedback
    • 学习内容
    • automated
    • pdf
    • performance
    • 需要
    • online
    • lecture
    • 内容
    创建者:
    duguo
    时间:
    2011-03-25
    暂无评分 | 已有18人评价
  • AH-questionnaire
    • questionnaire
    • 学习内容
    • pdf
    • 需要
    • 提示
    • ah
    • 超链接
    • styles
    • 内容

    AH-questionnaire 普通类

    One of the main concerns when providing learning style adaptation in Adaptive Educational Hypermedia Systems is the number of questions the students have to answer. Most of the times, adaptive material available will discriminate among a few categories for each learning style dimension. Consequently, it is only needed to take into account the general tendency of the student and not the specific score obtained in each dimension. In this context, we present AH-questionnaire, a new approach to minimize the number of questions needed to classify student Learning Styles. Based on the Felder-Silverman’s Learning Style Model, it aims at classifying students into categories in spite of providing precise scores. The results obtained in a case study with 330 students are very promising. It was possible to predict students’ learning style preference with high accuracy and only a few questions.

    • questionnaire
    • 学习内容
    • pdf
    • 需要
    • 提示
    • ah
    • 超链接
    • styles
    • 内容
    创建者:
    duguo
    时间:
    2011-03-25
    暂无评分 | 已有18人评价
  • Blended learning applied to the study
    • blended
    • study
    • couplings
    • applied
    • 提示
    • mechanical
    • 超链接
    • learning
    • engineering
    • 学习内容
    • pdf
    • 需要
    • 内容

    Blended learning applied to the study 普通类

    This paper begins with a brief introduction to blended learning (BL), recognising the important contributions to learning that can be obtained from the use of methods which combine the New Information and Communications Technologies (NICT) with more traditional methods. The paper goes onto describe the bases, tasks and methodology for developing an online tool, using the most up-to-date technologies. Moreover, it presents an application about Mechanical Couplings (MC) developed for students of Mechanical Engineering in accordance with the described methodology. Among other things, this tool enables students to see simulations of coupling assembly, to consult data bases about the technical characteristics of very different existing couplings, to calculate and choose the right coupling for a specific application of power drive between machine shafts and to carry out self-evaluation tests. A very detailed experimental analysis is then conducted to quantify existing learning differences depending on whether the traditional mode (face-to-face instruction and note taking) is used or BL (a combination of face-to-face instruction with the online use of the MC application). This analysis is carried out using a quasi-experimental non equivalent control group design. The control and experimental groups, each composed of 30 students, were enrolled in the subject “Machine Technologies”. Exhaustive statistical treatment of the data is also included. The paper ends with the conclusions drawn, highlighting the fact that the use of the MC application, developed using New Information and Communications Technologies applied in a blended learning system, increased the level of knowledge of the students in the experimental group, since they obtained a higher average mark in the validated test. Moreover, it was shown to raise the knowledge of all students, which is of interest for an application to be useful from the teaching perspective.

    • blended
    • study
    • couplings
    • applied
    • 提示
    • mechanical
    • 超链接
    • learning
    • engineering
    • 学习内容
    • pdf
    • 需要
    • 内容
    创建者:
    duguo
    时间:
    2011-03-25
    暂无评分 | 已有18人评价
  • Interacting through avatars
    • through
    • 学习内容
    • pdf
    • education
    • 需要
    • interacting
    • 提示
    • 超链接
    • online
    • 内容
    • avatars

    Interacting through avatars 普通类

    This paper studies how a virtual world is utilised as a learning environment in an online course in higher education. The aim is to explore how this setting currently facilitates online education, and to identify those issues of interactivity that are essential in this context. The study builds on an ethnographic approach and data were collected through observations, recordings and interviews. The most important finding from this study is that the virtual world provides enhanced interactivity because it allows for synchronous communication and places the student in a spatial dimension. In order to make full use of this enhanced interactivity, the users’ technical skills must be improved and the technical problems associated with computer-generated environments must be resolved. As more and more students get acquainted with virtual world environments, new rules for social interaction emerge; when students have become used to interacting through avatars, we will be able to see the true potential of interaction in these settings.

    • through
    • 学习内容
    • pdf
    • education
    • 需要
    • interacting
    • 提示
    • 超链接
    • online
    • 内容
    • avatars
    创建者:
    duguo
    时间:
    2011-03-25
    暂无评分 | 已有18人评价
  • Web-based learning programs
    • based
    • 学习内容
    • pdf
    • 需要
    • web
    • 提示
    • 超链接
    • learning
    • styles
    • 内容

    Web-based learning programs 普通类

    To consider how Web-based learning program is utilized by learners with different cognitive styles, this study presents a Web-based learning system (WBLS) and analyzes learners’ browsing data recorded in the log file to identify how learners’ cognitive styles and learning behavior are related. In order to develop an adapted WBLS, this study also proposes a design model for system designers to tailor the preferences linked with each cognitive style. The samples comprise 105 third-grade Accounting Information System course students from a technology university in central Taiwan. Analytical results demonstrate that learners with different cognitive styles have similar but linear learning approaches, and learners with different cognitive styles adopt different navigation tools to process learning.

    • based
    • 学习内容
    • pdf
    • 需要
    • web
    • 提示
    • 超链接
    • learning
    • styles
    • 内容
    创建者:
    duguo
    时间:
    2011-03-25
    暂无评分 | 已有18人评价
  • Smart utilization of tertiary instructional
    • 学习内容
    • modes
    • 需要
    • 提示
    • tertiary
    • instructional
    • 超链接
    • 上载
    • utilization
    • smart
    • 内容

    Smart utilization of tertiary instructional 普通类

    This empirical research surveys first year tertiary business students across different campuses regarding their perceived views concerning traditional, blended and flexible instructional approaches. A structural equation modeling approach shows traditional instructional modes deliver lower levels of student-perceived learning quality, learning experience and learning skills. A combination of on-line and face-to-face learning approaches, embedded across each course, yields far higher levels of total learning effects, and to explain differences in instructional approaches, a ‘Cone of Learning’ continuum is presented and discussed. Theoretical and practical research implications, and the measurement, theoretical and management aspects of future research options are presented. Tertiary institutions can adopt the approaches herein to assist in the development and build of smart targeted learning solutions – ones more in-line with the perceived needs of their respective student year levels and groups.

    • 学习内容
    • modes
    • 需要
    • 提示
    • tertiary
    • instructional
    • 超链接
    • 上载
    • utilization
    • smart
    • 内容
    创建者:
    duguo
    时间:
    2011-03-25
    暂无评分 | 已有18人评价
  • Comparing the effects of mobile computers
    • education
    • environmental
    • 提示
    • mobile
    • comparing
    • 超链接
    • approaches
    • effects
    • 学习内容
    • pdf
    • 需要
    • 上载
    • computers
    • 内容

    Comparing the effects of mobile computers 普通类

    Environmental education and computers? That was traditionally seen as an antagonism. But environmental educators who compete for attention and face new challenges in an age of mobile devices, have begun to explore the opportunities that mobile computers may offer in supporting environmental learning experiences. This study investigates the impact of a mobile guide system on different parameters of environmental literacy in comparison to traditional instruments of environmental education (i.e. brochure, human guide). In a field experiment at a floodplain conservation site, 185 school children and 76 adults participated in a guided tour using different media. Despite the novelty of mobile devices and usability issues associated with the prototype mobile nature guide, participants using the computer-assisted medium achieved similar results concerning environmental literacy components. The computer as mobile guide can lead to an increase in environmental knowledge and in case of the children it can increase their motivation to engage in environmental education activities.

    • education
    • environmental
    • 提示
    • mobile
    • comparing
    • 超链接
    • approaches
    • effects
    • 学习内容
    • pdf
    • 需要
    • 上载
    • computers
    • 内容
    创建者:
    duguo
    时间:
    2011-03-25
    暂无评分 | 已有18人评价
  • Exploring the social competence of students
    • virtual
    • pilot
    • social
    • 提示
    • collaborative
    • students
    • 超链接
    • study.pdf
    • competence
    • 学习内容
    • environment
    • exploring
    • 需要
    • 内容

    Exploring the social competence of students 普通类

    Abstract Social reciprocity deficits are a core feature of the autism spectrum conditions (ASCs). Many individual with ASCs have difficulty with social interaction due to a frequent lack of social competence. This study focuses on using a virtual learning environment to help the deficiencies of social competence for people with ASCs, and to increase their social interaction. Specifically, it primitively explores social competence in collaborative virtual learning environment (CVLE) systems, and behavioral performance in social and cognitive interactions. Thus, this CVLE-social interaction system involves a 3D expressive avatar, an animated social situation, and verbal as well as text-communication. A preliminary empirical study involved CVLE-social interaction systems. Three participants who had been diagnosed with ASCs were conducted using a multiple baseline research for evidence of improved social competence through usage of the system. The experimental study consisted of 17 days; and the results showed that using the CVLE-social interaction system had significant positive effects on participants’ performance, both within the CVLE-social interaction system and in terms of reciprocal social interaction learning.

    • virtual
    • pilot
    • social
    • 提示
    • collaborative
    • students
    • 超链接
    • study.pdf
    • competence
    • 学习内容
    • environment
    • exploring
    • 需要
    • 内容
    创建者:
    duguo
    时间:
    2011-03-25
    暂无评分 | 已有18人评价
  •  A quasi-experimental study
    • study
    • 学习内容
    • pdf
    • 需要
    • 提示
    • 超链接
    • experimental
    • quasi
    • quasi-experimental
    • 内容

    A quasi-experimental study 普通类

    This mixed-methods investigation compared the effectiveness of three instructional approaches in achieving desired conceptual change among early childhood preservice teachers (n = 157). Each of the three treatments employed inquiry-based instruction on moon phases using data collected from: (1) the planetarium software program, Starry Night™, (2) nature observations and Starry Night™, or (3) nature observations alone. Data sources included drawings, intensive interviews, and a lunar shapes card sort. The data sets were analyzed via a constant comparative method in order to produce profiles of each participant’s pre- and post-instruction conceptual understandings of moon phases. Non-parametric tests of significance revealed that pre- to post-instruction gains were significant for all three treatments across all targeted concepts. The Starry Night™-Only treatment demonstrated statistically greater gains for sequencing moon phases than the other two treatments. However, there were no significant differences among the three treatments in regard to participants’ abilities to draw scientific moon shapes or in their conceptions of the causes of moon phases. Thus, the three treatments were equally effective in facilitating desired conceptual change.

    • study
    • 学习内容
    • pdf
    • 需要
    • 提示
    • 超链接
    • experimental
    • quasi
    • quasi-experimental
    • 内容
    创建者:
    duguo
    时间:
    2011-03-25
    暂无评分 | 已有18人评价
  • «
  • ‹
  • / 8666
  • ›
  • »
友情链接 关于我们 联系我们 快速入门 意见反馈
  • ios

  • android

前往补全情境信息,补全后推荐更准确~
去看看
不再提示

北京师范大学学习元知识社区由移动学习教育部-中国移动联合实验室开发和维护

© 2018 北京师范大学

备案编号: 123
顶部