学习元
  • 首页
  • 课程
    • 全部课程
    • 我的学习
    • 我的创建
    • 我要创建
  • 学习社区
  • 知识群
  • 学习元
  • 资源中心

注册 / 登录

  1. 首页
  2. 学习元
创建学习元
  • 基础教育
    年级:
    • 全部
    • 一年级
    • 二年级
    • 三年级
    • 四年级
    • 五年级
    • 六年级
    • 七年级
    • 八年级
    • 九年级
    • 高一年级
    • 高二年级
    • 高三年级
    学科:
    • 全部
    • 语文
    • 数学
    • 英语
    • 品德与生活
    • 品德与社会
    • 音乐
    • 美术
    • 生活与科技
    • 科学
    • 信息技术
    • 物理
    • 化学
    • 生物
    • 历史
    • 地理
    • 思想品德
    • 历史与社会
    • 政治
    教材:
    • 全部
    • 中国地图出版社
    • 人教版
    • 人教版2012
    • 人教版2013版
    • 人教版PEP(3年级)
    • 人教版义务
    • 人教版新课标
    • 人教版新起点(1年级)
    • 人教版(Go for it)
    • 人教版(三年级起点)
    • 人教版(三年级起点)2012-2013
    • 人教版(版本不明)
    • 人教社2016年新编教材
    • 冀教版
    • 冀教版(三年级起点)
    • 北京版
    • 北师大版
    • 北师大版(2016)
    • 北师大版(1年级)
    • 北师大版(3年级)
    • 北师版2013
    • 华东师大版
    • 外研社版
    • 外研社(三年级起点)
    • 外研社(广西专用)
    • 广州新版(三年级起点)
    • 广州版
    • 开心学英语
    • 教育科学(3年级起点)
    • 教育科学(广州版)
    • 新华东师大版
    • 新起点英语
    • 朗文英语
    • 河北版
    • 湘少版(3年级起点)
    • 牛津上海版
    • 牛津上海版(深圳新版)
    • 牛津英语
    • 粤教版
    • 苏教版
    • 语文S版
    • 语文版
    • 首师大版
    • 香港现代版
    • 齐齐学英语
  • 高等教育
    分       类:
    • 全部
    • 哲学
    • 经济学
    • 法学
    • 教育学
    • 文学
    • 历史学
    • 理学
    • 工学
    • 农学
    • 医学
    • 军事学
    • 管理学
    • 艺术学
    一级学科:
    • 全部
    二级学科:
    • 全部
  • 职业教育
    职业教育:
    • 全部
    • 农林牧渔
    • 资源环境与安全
    • 能源动力与材料
    • 土木建筑
    • 水利
    • 装备制造
    • 生物与化工
    • 轻工纺织
    • 食品药品与粮食
    • 交通运输
    • 电子与信息
    • 医药卫生
    • 财经商贸
    • 旅游
    • 文化艺术
    • 新闻传播
    • 教育与体育
    • 公安与司法
    • 公共管理与服务
    • 其他
  • 列表视图
  • 缩略图视图
  • 按得分
  • 按时间
  • Using a games console in the primary classroom
    • console
    • using
    • 学习内容
    • 需要
    • 提示
    • games
    • 超链接
    • 上载
    • classroom
    • 内容
    • primary

    Using a games console in the primary classroom 普通类

    It is known that computer games are motivating for children, but there is limited direct evidence of their effects on classroom learning. The aim of this exploratory study was to investigate the effects of a commercial off-the-shelf computer game on children’s mental computation skills and on aspects of self-perceptions. A pre–post design was employed. The participants were 71 primary school children (10–11 years old) from three classes. In School 1, a class of 21 children used a games console for 20 minutes each day, running a ‘brain training’ game. Two comparison groups were used. In School 2, 31 children used ‘Brain Gym’ techniques in their class over the treatment period. In school three, a class of 19 children acted as no-treatment controls. The treatment period was 10 weeks. Significant pre–post gains were found in the games console group for both accuracy and speed of calculations,while results for the two comparison groups were mixed. The games console group showed significant gains in global self-esteem, but not in other aspects of self-concept. The comparison groups showed no significant gains in any area of selfperceptions. There is a need now for upscaling to investigate generalisability.

    • console
    • using
    • 学习内容
    • 需要
    • 提示
    • games
    • 超链接
    • 上载
    • classroom
    • 内容
    • primary
    创建者:
    zhangfeiye
    时间:
    2011-03-24
    暂无评分 | 已有18人评价
  • Factors affecting teachers’ adoption
    • 学习内容
    • adoption
    • educational
    • 需要
    • teachers
    • 提示
    • affecting
    • 超链接
    • 上载
    • 内容
    • factors

    Factors affecting teachers’ adoption 普通类

    Even though computer games hold considerable potential for engaging and facilitating learning among today’s children, the adoption of modern educational computer games is still meeting significant resistance in K-12 education. The purpose of this paper is to informeducators and instructional designers on factors affecting teachers’ adoption of modern educational computer games. A case study was conducted to identify the factors affecting the adoption of Dimenxian, which was a new educational computer game designed to teach Algebra to middle school students. The diffusion of innovations theory was used as the conceptual framework of this study. The results indicated that compatibility, relative advantage, complexity and trialability played important roles in the game adoption. These findings were compared with the existing literature on (1) the adoption of educational software, and (2) the barriers in the use of educational computer games in K-12 settings to help guide future research and practice. The comparison showed that (1) adoption attributes for the games and other educational software had a similar pattern from high to low significance: relative advantage, compatibility, complexity, trialability and observability; and (2) the game adoption factors were more inclusive than the barriers of using the computer games.

    • 学习内容
    • adoption
    • educational
    • 需要
    • teachers
    • 提示
    • affecting
    • 超链接
    • 上载
    • 内容
    • factors
    创建者:
    zhangfeiye
    时间:
    2011-03-24
    暂无评分 | 已有18人评价
  • Creating opportunities for students
    • 学习内容
    • large
    • creating
    • students
    • 超链接
    • opportunities
    • cohorts

    Creating opportunities for students 普通类

    This paper examines BA Social Work students’ experiences of developing their reflective skills to work with diverse communities using a technologyenhanced blended learning design. In response to growing student numbers, new teaching and learning resources were developed to provide opportunities for students to engage in reflection-in-action at critical learning stages with the support of tutors and peers. It is suggested that access to online lectures, communications tools, a workbook (to record learning development) and online video case studies can encourage students to reflect-on-action, allowing them opportunities to reframe and reinterpret existing knowledge, values and beliefs to assess the impact these may have on their professional practice when working with diverse communities. To cater for an increase in student numbers, a rationale for the learning design is outlined, and the paper then explores the lessons learnt from the students’ technology-enhanced learning experiences.

    • 学习内容
    • large
    • creating
    • students
    • 超链接
    • opportunities
    • cohorts
    创建者:
    zhangfeiye
    时间:
    2011-03-24
    暂无评分 | 已有18人评价
  • The influence of social interaction
    • 学习内容
    • 需要
    • social
    • 提示
    • interaction
    • 超链接
    • 上载
    • 内容
    • influence

    The influence of social interaction 普通类

    As proposed by social constructive theorists, meaningful learning and individual development were achieved through social interaction. To foster social interaction among students, this study formed an online learning community in which they played multiple roles as writers, editors and commentators. In playing different roles, they read peers’ texts, edited peers’ errors, evaluated peer editors’ corrections and finally reconstructed their own texts. Results of this study showed that the multiple roles they played allowed them to have opportunities to view their own texts from others’ perspectives. Based on these perspectives, they were more willing to acquire information from and contribute information to peers. All of this extensive information acquisition and contribution resulted in meaning construction of texts as active students improved their final drafts in both local revision (grammatical correction) and global revision (the style, organisation and development of a text) after receiving and evaluating feedback from peer editors. Their final drafts were very different from those of passive students whose first and final drafts were almost the same despite some grammatical revisions. This study suggests that, rather than relying only on an examination of students’ final drafts, there may be benefits in teachers encouraging students to actively participate in social interaction by reading peers’ texts, editing peers’ errors and evaluating peer editors’ corrections during text revisions.

    • 学习内容
    • 需要
    • social
    • 提示
    • interaction
    • 超链接
    • 上载
    • 内容
    • influence
    创建者:
    zhangfeiye
    时间:
    2011-03-24
    暂无评分 | 已有18人评价
  • A contingency approach
    • 学习内容
    • 需要
    • system.pdf
    • 提示
    • contingency
    • 超链接
    • approach
    • 内容

    A contingency approach 普通类

    This study investigated the impact of contingent variables on the relationship between four predictors and students’ satisfaction with e-learning. Five hundred and twenty-two university students from 10 intact classes engaging in online instruction were asked to answer questionnaires about their learning styles, perceptions of the quality of the proposed predictors and satisfaction with e-learning systems. The results of analysis of variance and structural equation modelling analyses showed that two contingent variables, gender and job status, significantly influenced the perceptions of predictors and students’ satisfaction with the e-learning system. This study also found a statistically significant moderating effect of two contingent variables, student job status and learning styles, on the relationship between predictors and e-learning system satisfaction. The results suggest that a serious consideration of contingent variables is crucial for improving e-learning system satisfaction. The implications of these results for the management of e-learning systems are discussed.

    • 学习内容
    • 需要
    • system.pdf
    • 提示
    • contingency
    • 超链接
    • approach
    • 内容
    创建者:
    zhangfeiye
    时间:
    2011-03-24
    暂无评分 | 已有18人评价
  • Online communities as a source of learning
    • 学习内容
    • 需要
    • 提示
    • online
    • 超链接
    • 上载
    • learning
    • source
    • 内容
    • communities
    • professional

    Online communities as a source of learning 普通类

    The impact of the Internet on our lives has been pervasive. People are increasingly turning to the social interaction available on the Internet to satisfy their needs, whether these are professional or personal. The Internet offers users fast access to social contacts such as online chat groups and discussion lists, helping us to make connections with others. Online communities are being increasingly used by teachers for professional support, guidance and inspiration. These are often organised around subject areas and offer teachers opportunities to develop both personally and professionally. Online communities may present as a source of continuous professional development for teachers as they are able to deliver authentic and personalised opportunities for learning. This paper will present the findings of a study thatwas conducted on three online communities for teachers. It will explore the nature of online community membership and offer some conclusions regarding their potential as a source of professional learning for teachers.

    • 学习内容
    • 需要
    • 提示
    • online
    • 超链接
    • 上载
    • learning
    • source
    • 内容
    • communities
    • professional
    创建者:
    zhangfeiye
    时间:
    2011-03-24
    暂无评分 | 已有18人评价
  • The relationship between motivation
    • 学习内容
    • 需要
    • 提示
    • motivation
    • 超链接
    • 上载
    • relationship
    • between
    • 内容

    The relationship between motivation 普通类

    This study examined how students’ achievement goals, self-efficacy and learning strategies influenced their choice of an online, hybrid or traditional learning environment. One hundred thirty-two post-secondary students completed surveys soliciting their preferences for learning environments, reasons for their preference, their motivational orientation towards learning and learning strategies used. Findings indicated that most students preferred traditional learning environments. This preference was based on how well the environment matched their personal learning style and engaged them as students. Discriminant analyses indicated significant differences in motivational beliefs and learning strategies; students who preferred traditional environments showed a mastery goal orientation and greater willingness to apply effortwhile learning. Students who preferred less traditional environments presented as more confident that they could manage a non-traditional class. These findings have implications for understanding students’ motivation for learning in diverse educational settings.

    • 学习内容
    • 需要
    • 提示
    • motivation
    • 超链接
    • 上载
    • relationship
    • between
    • 内容
    创建者:
    zhangfeiye
    时间:
    2011-03-24
    暂无评分 | 已有18人评价
  • A key step to understanding paradigm shifts
    • paradigm
    • 提示
    • 超链接
    • learning
    • 学习内容
    • pdf
    • pages
    • 需要
    • e-learning
    • context-aware
    • understanding
    • shifts
    • step
    • key
    • 内容

    A key step to understanding paradigm shifts 普通类

    A key step to understanding paradigm shifts in e-learning: towards context-aware ubiquitous learning

    • paradigm
    • 提示
    • 超链接
    • learning
    • 学习内容
    • pdf
    • pages
    • 需要
    • e-learning
    • context-aware
    • understanding
    • shifts
    • step
    • key
    • 内容
    创建者:
    zhangfeiye
    时间:
    2011-03-24
    暂无评分 | 已有18人评价
  • From printing to Internet
    • 学习内容
    • 需要
    • 提示
    • 超链接
    • 上载
    • from
    • printing
    • internet
    • 内容

    From printing to Internet 普通类

    Address for correspondence: Shesen Guo, Literature Department, Qianjiang College, Hangzhou Normal University, Hangzhou, Zhejiang Province, Postal Code 310012, P. R. China. Email: guoshesen@ 126.com

    • 学习内容
    • 需要
    • 提示
    • 超链接
    • 上载
    • from
    • printing
    • internet
    • 内容
    创建者:
    zhangfeiye
    时间:
    2011-03-24
    暂无评分 | 已有18人评价
  • Taiwanese junior high school students’ mathematics
    • taiwanese
    • high
    • 学习内容
    • and.pdf
    • 需要
    • school
    • 提示
    • attitudes
    • students
    • 超链接
    • 内容
    • junior

    Taiwanese junior high school students’ mathematics 普通类

    Address for correspondence: Chun-Yi Lee, No. 162, Sec. 1, Ho-ping East Road, Taipei 10610, Taiwan. Email: chunyi.lii@gmail.com

    • taiwanese
    • high
    • 学习内容
    • and.pdf
    • 需要
    • school
    • 提示
    • attitudes
    • students
    • 超链接
    • 内容
    • junior
    创建者:
    zhangfeiye
    时间:
    2011-03-24
    暂无评分 | 已有18人评价
  • «
  • ‹
  • / 8666
  • ›
  • »
友情链接 关于我们 联系我们 快速入门 意见反馈
  • ios

  • android

前往补全情境信息,补全后推荐更准确~
去看看
不再提示

北京师范大学学习元知识社区由移动学习教育部-中国移动联合实验室开发和维护

© 2018 北京师范大学

备案编号: 123
顶部