学习元
  • 首页
  • 课程
    • 全部课程
    • 我的学习
    • 我的创建
    • 我要创建
  • 学习社区
  • 知识群
  • 学习元
  • 资源中心

注册 / 登录

  1. 首页
  2. 学习元
创建学习元
  • 基础教育
    年级:
    • 全部
    • 一年级
    • 二年级
    • 三年级
    • 四年级
    • 五年级
    • 六年级
    • 七年级
    • 八年级
    • 九年级
    • 高一年级
    • 高二年级
    • 高三年级
    学科:
    • 全部
    • 语文
    • 数学
    • 英语
    • 品德与生活
    • 品德与社会
    • 音乐
    • 美术
    • 生活与科技
    • 科学
    • 信息技术
    • 物理
    • 化学
    • 生物
    • 历史
    • 地理
    • 思想品德
    • 历史与社会
    • 政治
    教材:
    • 全部
    • 中国地图出版社
    • 人教版
    • 人教版2012
    • 人教版2013版
    • 人教版PEP(3年级)
    • 人教版义务
    • 人教版新课标
    • 人教版新起点(1年级)
    • 人教版(Go for it)
    • 人教版(三年级起点)
    • 人教版(三年级起点)2012-2013
    • 人教版(版本不明)
    • 人教社2016年新编教材
    • 冀教版
    • 冀教版(三年级起点)
    • 北京版
    • 北师大版
    • 北师大版(2016)
    • 北师大版(1年级)
    • 北师大版(3年级)
    • 北师版2013
    • 华东师大版
    • 外研社版
    • 外研社(三年级起点)
    • 外研社(广西专用)
    • 广州新版(三年级起点)
    • 广州版
    • 开心学英语
    • 教育科学(3年级起点)
    • 教育科学(广州版)
    • 新华东师大版
    • 新起点英语
    • 朗文英语
    • 河北版
    • 湘少版(3年级起点)
    • 牛津上海版
    • 牛津上海版(深圳新版)
    • 牛津英语
    • 粤教版
    • 苏教版
    • 语文S版
    • 语文版
    • 首师大版
    • 香港现代版
    • 齐齐学英语
  • 高等教育
    分       类:
    • 全部
    • 哲学
    • 经济学
    • 法学
    • 教育学
    • 文学
    • 历史学
    • 理学
    • 工学
    • 农学
    • 医学
    • 军事学
    • 管理学
    • 艺术学
    一级学科:
    • 全部
    二级学科:
    • 全部
  • 职业教育
    职业教育:
    • 全部
    • 农林牧渔
    • 资源环境与安全
    • 能源动力与材料
    • 土木建筑
    • 水利
    • 装备制造
    • 生物与化工
    • 轻工纺织
    • 食品药品与粮食
    • 交通运输
    • 电子与信息
    • 医药卫生
    • 财经商贸
    • 旅游
    • 文化艺术
    • 新闻传播
    • 教育与体育
    • 公安与司法
    • 公共管理与服务
    • 其他
  • 列表视图
  • 缩略图视图
  • 按得分
  • 按时间
  • Teaching competencies for technology integration
    • digital
    • 学习内容
    • educational
    • 需要
    • 提示
    • values
    • games
    • 超链接
    • assessing
    • classroom.pdf
    • 内容

    Teaching competencies for technology integration 普通类

    Assessing the educational values of digital games

    • digital
    • 学习内容
    • educational
    • 需要
    • 提示
    • values
    • games
    • 超链接
    • assessing
    • classroom.pdf
    • 内容
    创建者:
    xiaojing
    时间:
    2011-03-16
    暂无评分 | 已有18人评价
  • the impact of computer-based scaffolds
    • learning.pdf
    • middle
    • constructing
    • 提示
    • portraits
    • students
    • 超链接
    • problem-based
    • 学习内容
    • 需要
    • school
    • 上载
    • arguments
    • evidence-based
    • 内容

    the impact of computer-based scaffolds 普通类

    This is challenging for middle school students because it involves the creation of an evidence-based argument.

    • learning.pdf
    • middle
    • constructing
    • 提示
    • portraits
    • students
    • 超链接
    • problem-based
    • 学习内容
    • 需要
    • school
    • 上载
    • arguments
    • evidence-based
    • 内容
    创建者:
    yangxiuyu
    时间:
    2011-03-16
    暂无评分 | 已有18人评价
  • Asynchronous online discussion thread development
    • digital
    • educational
    • peer-facilitation
    • 提示
    • values
    • patterns
    • techniques.pdf
    • 超链接
    • 学习内容
    • 需要
    • games
    • growth
    • examining
    • assessing
    • 内容

    Asynchronous online discussion thread development 普通类

    Assessing the educational values of digital games

    • digital
    • educational
    • peer-facilitation
    • 提示
    • values
    • patterns
    • techniques.pdf
    • 超链接
    • 学习内容
    • 需要
    • games
    • growth
    • examining
    • assessing
    • 内容
    创建者:
    xiaojing
    时间:
    2011-03-16
    暂无评分 | 已有18人评价
  • 72-77
    • 学习内容
    • 需要
    • 提示
    • 超链接
    • 上载
    • 72
    • 内容

    72-77 普通类

    With increasing student numbers and a diverse student body, it is crucial to consider a range of methods to engage students in learning and teaching activities. This project was used to encourage 1st-year undergraduate students to engage in out of class activities between taught sessions. The project used a virtual learning environment (VLE) known as Wolverhampton Online Learning Framework (WOLF) to encourage collaborative working within learning sets. The central aim was to investigate the potential to improve communication and mutual support between students and also to encourage students to make links between taught sessions. They were given weekly tasks that needed to be completed within their learning sets and they then posted the work in folders within WOLF by a set time. This allowed for timely feedback from the tutor and it facilitated sharing of resources across the sets. The final element involved students using their new knowledge to peer-teach the whole group in short presentations at the beginning of the next taught session. Feedback was collected in three ways, including focus groups, module feedback forms and a short questionnaire about the use of the VLE. Overall, the students' feedback was positive and they commented on gaining a number of skills including, using technology, group working and presentations. In addition to this, the overall pass rate for the module was higher and the average student grade had also increased.

    • 学习内容
    • 需要
    • 提示
    • 超链接
    • 上载
    • 72
    • 内容
    创建者:
    zhangfeiye
    时间:
    2011-03-16
    暂无评分 | 已有18人评价
  • Assessing the educational values of digital games
    • digital
    • 学习内容
    • educational
    • 需要
    • games.pdf
    • 提示
    • values
    • games
    • 超链接
    • assessing
    • 内容

    Assessing the educational values of digital games 普通类

    Assessing the educational values of digital games

    • digital
    • 学习内容
    • educational
    • 需要
    • games.pdf
    • 提示
    • values
    • games
    • 超链接
    • assessing
    • 内容
    创建者:
    xiaojing
    时间:
    2011-03-16
    暂无评分 | 已有18人评价
  • 70-71
    • 学习内容
    • 需要
    • 提示
    • 70
    • 超链接
    • 上载
    • 内容

    70-71 普通类

    With increasing student numbers and a diverse student body, it is crucial to consider a range of methods to engage students in learning and teaching activities. This project was used to encourage 1st-year undergraduate students to engage in out of class activities between taught sessions. The project used a virtual learning environment (VLE) known as Wolverhampton Online Learning Framework (WOLF) to encourage collaborative working within learning sets. The central aim was to investigate the potential to improve communication and mutual support between students and also to encourage students to make links between taught sessions. They were given weekly tasks that needed to be completed within their learning sets and they then posted the work in folders within WOLF by a set time. This allowed for timely feedback from the tutor and it facilitated sharing of resources across the sets. The final element involved students using their new knowledge to peer-teach the whole group in short presentations at the beginning of the next taught session. Feedback was collected in three ways, including focus groups, module feedback forms and a short questionnaire about the use of the VLE. Overall, the students' feedback was positive and they commented on gaining a number of skills including, using technology, group working and presentations. In addition to this, the overall pass rate for the module was higher and the average student grade had also increased.

    • 学习内容
    • 需要
    • 提示
    • 70
    • 超链接
    • 上载
    • 内容
    创建者:
    zhangfeiye
    时间:
    2011-03-16
    暂无评分 | 已有18人评价
  • Improving technology literacy
    • literacy
    • improving
    • 学习内容
    • 超链接
    • technology

    Improving technology literacy 普通类

    This study investigated whether an identifiable link existed between gains in technology literacy and achievement in the areas of reading.

    • literacy
    • improving
    • 学习内容
    • 超链接
    • technology
    创建者:
    yangxiuyu
    时间:
    2011-03-16
    暂无评分 | 已有18人评价
  • 61-69
    • enhancing
    • 学习内容
    • 需要
    • 提示
    • 超链接
    • 61
    • student.pdf
    • 内容

    61-69 普通类

    This paper reviews the teaching and learning practices and processes that were adopted in a study that incorporated multi-user virtual environments to support General Paper teaching and learning. The paper discusses the roles of the teacher, student and ICT in facilitating engaged learning. As this project is the first of its kind for the subject in Singapore, the paper seeks to highlight strategies that were adopted or could have been adopted to facilitate the enactment of such teacher and student roles as well as ensure effective deployment of ICT to support engaged learning.

    • enhancing
    • 学习内容
    • 需要
    • 提示
    • 超链接
    • 61
    • student.pdf
    • 内容
    创建者:
    zhangfeiye
    时间:
    2011-03-16
    暂无评分 | 已有18人评价
  • 58-60
    • 学习内容
    • 编辑
    • 超链接

    58-60 普通类

    No abstract is available for this article

    • 学习内容
    • 编辑
    • 超链接
    创建者:
    zhangfeiye
    时间:
    2011-03-16
    暂无评分 | 已有18人评价
  • a mixed methods study
    • 学习内容
    • engagement
    • Video gaming
    • 超链接

    a mixed methods study 普通类

    A mixed methods design was used to identify factors associated with motivational engagement in video gaming.

    • 学习内容
    • engagement
    • Video gaming
    • 超链接
    创建者:
    yangxiuyu
    时间:
    2011-03-16
    暂无评分 | 已有18人评价
  • «
  • ‹
  • / 8665
  • ›
  • »
友情链接 关于我们 联系我们 快速入门 意见反馈
  • ios

  • android

前往补全情境信息,补全后推荐更准确~
去看看
不再提示

北京师范大学学习元知识社区由移动学习教育部-中国移动联合实验室开发和维护

© 2018 北京师范大学

备案编号: 123
顶部