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  • Multi-level analysis of peer support
    • contextual
    • potency
    • level
    • 提示
    • 超链接
    • collectivism
    • analysis
    • multi
    • 学习内容
    • pdf
    • 需要
    • peer
    • 内容
    • group

    Multi-level analysis of peer support 普通类

    The present study intends to explore the role of collectivism and group potency at group level in predicting individual Internet self-efficacy (ISE) and individual e-learning outcomes for people aged over 45. Group learning has been widely discussed in the research into online formats. However, less study has been carried out about how collectivism and collective group potency affect individual learning decisions, especially using the technique of Hierarchical Linear Modeling (HLM) for cross-level analysis, which provides the solution of case dependency between group members. This study examines the mediation effects of ISE between peer support and e-learning outcomes. It also explores the contextual effects of group potency, and the moderation effects of collectivism and group potency at an individual level. The results show that ISE fully mediates the relationship between peer support and learners’ persistence in e-learning, and partially mediates learners’ perceived learning and satisfaction. It is noteworthy that the findings do not support direct group-level contextual effects of group potency. Instead, the results suggest that group potency moderates ISE-perceived learning and ISE-satisfaction relationships. On the other hand, collectivism also moderates the relationship between peer support and ISE. This study highlights the group-level effects of group potency, and suggests that adult educators design and deliver e-learning courses with an emphasis on facilitating group processes.

    • contextual
    • potency
    • level
    • 提示
    • 超链接
    • collectivism
    • analysis
    • multi
    • 学习内容
    • pdf
    • 需要
    • peer
    • 内容
    • group
    创建者:
    duguo
    时间:
    2011-03-25
    暂无评分 | 已有18人评价
  • An interactive item sharing website
    • item
    • website
    • 提示
    • testing
    • interactive
    • 超链接
    • sharing
    • conducting
    • 学习内容
    • pdf
    • 需要
    • on-line
    • 上载
    • 内容

    An interactive item sharing website 普通类

    Multiple intelligences, with its hypothesis and implementation, have ascended to a prominent status among the many instructional methodologies. Meanwhile, pedagogical theories and concepts are in need of more alternative and interactive assessments to prove their prevalence (Kinugasa, Yamashita, Hayashi, Tominaga, & Yamasaki, 2005). In general, item templates adopted in current on-line testing system are mostly true and false, multiple choice and multiple selection. More sophisticated interactive alternatives such as click and select, drag and drop, link, collide and magnetize are still in great demand. The fact that the lack of template alternatives has made it difficult for the general teachers to incorporate interactive items into testing. To underpin interactive multimedia test, this research has cultivated interactive item template as the basic sharing atomic unit. In addition, a corresponding visual item authoring system Interactive Test Item System (ITIS) (Koong et al., 2007), and an auto-grading examer were developed. Meanwhile, an item sharing website based on Web2.0 was constructed, through which users can exchange the created interactive item templates, interactive items, and interactive test sheet. The design of on-line visual authoring item editor has made it possible to create items by click and select, drag and drop, link, or parameter setting. Multimedia such as text, image, audio, and animation can be added, deleted or set to the wished animated effect to created into an interactive item, while on-line interactive testing as well as auto-grading are supported.

    • item
    • website
    • 提示
    • testing
    • interactive
    • 超链接
    • sharing
    • conducting
    • 学习内容
    • pdf
    • 需要
    • on-line
    • 上载
    • 内容
    创建者:
    duguo
    时间:
    2011-03-25
    暂无评分 | 已有18人评价
  •  An alternative language learning tool
    • 学习内容
    • 需要
    • pdf
    • 提示
    • alternative
    • 超链接
    • language
    • learning
    • tool
    • 内容

    An alternative language learning tool 普通类

    Learning a second language is very difficult, especially, for the disabled; the disability may be a barrier to learn and to utilize information written in text form. We present the SignMT, Thai sign to Thai machine translation system, which is able to translate from Thai sign language into Thai text. In the translation process, SignMT takes into account the differences between Thai and Thai sign language in terms of both syntax and semantic to ensure the accuracy of translation. SignMT was designed to be not only an automatic interpreter but also a language learning tool. It provides meaning of each word in both text and image forms which is easy to understand by the deaf. The grammar information and the order of the sentence are presented in order to help the deaf in learning Thai, their second language. With SignMT, deaf students are less dependent on a teacher, have more freedom to experiment with their own language, and improve their knowledge and learning skill. In our experiment, SignMT was implemented to translate sentences/phrases which were collected from different sources including textbooks, cartoons, bedtime story, and newspapers. SignMT was tested and evaluated in terms of the translation accuracy and user satisfaction. The evaluation results show that the translation accuracy is acceptable, and it satisfies the users’ needs.

    • 学习内容
    • 需要
    • pdf
    • 提示
    • alternative
    • 超链接
    • language
    • learning
    • tool
    • 内容
    创建者:
    duguo
    时间:
    2011-03-25
    暂无评分 | 已有18人评价
  • A plug and play pathway approach
    • play
    • development
    • 提示
    • 超链接
    • approach
    • 学习内容
    • pdf
    • 需要
    • management
    • games
    • pathway
    • 上载
    • plug
    • 内容

    A plug and play pathway approach 普通类

    Many researchers have advocated the use of games (and simulations) to enhance students’ learning. Research has shown that in order to promote a deeper understanding of material, students ought to be engaged with what they are doing. However, there are limited interactive games for classroom teaching, especially within the operations management subject area. In light of this, this paper proposes the development of a plug and play interactive game pathway to enhance students learning. The proposed game pathway would provide four advantages to support learning: (a) making knowledge accessible; (b) making thinking visible; (c) making learning fun; and (d) promoting autonomous learning. The benefit of a plug and play (PnP) platform is that it allows future games to be added to suit various students’ level. This paper reports the experiment results and discusses the implications of this study on classroom teaching.

    • play
    • development
    • 提示
    • 超链接
    • approach
    • 学习内容
    • pdf
    • 需要
    • management
    • games
    • pathway
    • 上载
    • plug
    • 内容
    创建者:
    duguo
    时间:
    2011-03-25
    暂无评分 | 已有18人评价
  • Loss of organizational memory
    • organizational
    • loss
    • 学习内容
    • memory
    • e-learning
    • pdf
    • projects
    • 需要
    • 提示
    • 超链接
    • 内容

    Loss of organizational memory 普通类

    Many countries around the world install millions of computers, printers, projectors, smartboards, and similar technologies in primary and secondary schools to equip new generations with the ability to effectively access and critically evaluate information and communication technologies. However, experiences from different countries show that technology does not deliver educational success itself. There are some “chronic” problems hindering the effective use of educational technology. This article aims to identify reasons behind the repetitive problems which occur in the context of Turkey’s e-learning efforts in primary and secondary learning. The focus is to find out why an organization repeats the same mistakes and has to reinvent the wheel in similar consecutive projects. This study has a qualitative design – more specifically phenomenological design. The main data collection tools were semi-structured interviews with Turkey’s Ministry of National Education (MoNE) authorities, academics, employees and consultants, as well as document analysis. Qualitative data were collected from these figures via face-to-face interviews so as to understand the experiences and perceptions of those involved in large projects and to gain their interpretative descriptions of their experiences. Findings showed that MoNE could not capture, organize, disseminate, or reuse the knowledge and experiences gained during the project life cycles – in short, it could not keep its organizational memory which will be useful to guide the managers of future projects.

    • organizational
    • loss
    • 学习内容
    • memory
    • e-learning
    • pdf
    • projects
    • 需要
    • 提示
    • 超链接
    • 内容
    创建者:
    duguo
    时间:
    2011-03-25
    暂无评分 | 已有18人评价
  • Microblogs in Higher Education
    • 学习内容
    • education
    • pdf
    • 需要
    • 提示
    • 超链接
    • learning
    • microblogs
    • 内容
    • process-oriented
    • higher

    Microblogs in Higher Education 普通类

    Microblogging is one of the latest Web 2.0 technologies. The key elements are online communication using 140 characters and the fact that it involves “following” anyone. There has been a great deal of excitement about this in recent months. This paper reports on a research study that was carried out on the use of a microblogging platform for process-oriented learning in Higher Education. Students of the University of Applied Sciences of Upper Austria used the tool throughout their course. All postings were carefully tracked, examined and analyzed in order to explore the possibilities offered by microblogging in education. It can be concluded that microblogging should be seen as a completely new form of communication that can support informal learning beyond classrooms.

    • 学习内容
    • education
    • pdf
    • 需要
    • 提示
    • 超链接
    • learning
    • microblogs
    • 内容
    • process-oriented
    • higher
    创建者:
    duguo
    时间:
    2011-03-25
    暂无评分 | 已有18人评价
  •  Teaching and learning with ePEARL
    • epearl
    • 学习内容
    • pdf
    • 需要
    • 提示
    • 超链接
    • 上载
    • teaching
    • learning
    • 内容

    Teaching and learning with ePEARL 普通类

    Can an electronic portfolio that is both a multimedia container for student work and a tool to support key learning processes have a positive impact on the literacy practices and self-regulated learning skills of students? This article presents the findings of a yearlong study conducted in three Canadian provinces during the 2007–2008 school year initially involving 32 teachers and 388 students. Due to varying levels of implementation our final data set included 14 teachers and 296 students. Using a non-equivalent pre-test/post-test design, we found that grade 4–6 students who were in classrooms where the teacher provided regular and appropriate use of the electronic portfolio tool ePEARL (i.e., medium–high implementation condition, n = 7 classrooms and 121 students), compared to control students (n = 7 classrooms and 175 students) who did not use ePEARL, showed significant improvements (p < .05) in their writing skills on a standardized literacy measure (i.e., the constructed response subtest of the Canadian Achievement Test-4th ed.) and certain metacognitive skills measured via student self-report. The results of this study indicate that teaching with ePEARL has positive impacts on students’ literacy and self-regulated learning skills when the tool is used regularly and integrated into classroom instruction.

    • epearl
    • 学习内容
    • pdf
    • 需要
    • 提示
    • 超链接
    • 上载
    • teaching
    • learning
    • 内容
    创建者:
    duguo
    时间:
    2011-03-25
    暂无评分 | 已有18人评价
  • Development of a reading material
    • development
    • 提示
    • reading
    • 超链接
    • engineering
    • approach
    • 学习内容
    • pdf
    • 需要
    • material
    • 上载
    • 内容
    • knowledge

    Development of a reading material 普通类

    In a language curriculum, the training of reading ability is one of the most important aspects. Previous studies have shown the importance of assigning proper articles to individual students for training their reading ability; nevertheless, previous experience has also shown the challenges of this issue owing to the complexity of personal factors as well as the diverse properties of the candidate articles to be taken into consideration. This study proposes a knowledge engineering approach for developing reading material recommendation systems by eliciting domain knowledge from multiple experts. Experimental results on 29 senior high school students show that the developed system is able to provide expert-like recommendations to the students by taking preferences and knowledge levels of individual students as well as categories and traits of articles into consideration.

    • development
    • 提示
    • reading
    • 超链接
    • engineering
    • approach
    • 学习内容
    • pdf
    • 需要
    • material
    • 上载
    • 内容
    • knowledge
    创建者:
    duguo
    时间:
    2011-03-25
    暂无评分 | 已有18人评价
  • Using Jigsaw and Case Study for supporting
    • using
    • study
    • 提示
    • collaborative
    • 超链接
    • learning
    • 学习内容
    • pdf
    • 需要
    • jigsaw
    • online
    • 上载
    • supporting
    • case
    • 内容

    Using Jigsaw and Case Study for supporting 普通类

    In CSCL contexts (Computer Supported Collaborative Learning) collaborative activities with different levels of structuredeness are often used to foster discussion and exchange among students and enhance collaboration. In this field the debate around whether and to what extent it is useful to structure the activities proposed to students, is still very lively. In this paper two collaborative activities are explored, namely a simple Case Study (moderate level of structuredness) and the Case Study joint with the Jigsaw (higher level of structuredness). Starting from the analysis of the interactions occurred among students of two real online courses performing these activities, it is possible to identify strong points and weaknesses of the two activities, so to draw some reflections on the impact of structuredness on the collaborative learning process.

    • using
    • study
    • 提示
    • collaborative
    • 超链接
    • learning
    • 学习内容
    • pdf
    • 需要
    • jigsaw
    • online
    • 上载
    • supporting
    • case
    • 内容
    创建者:
    duguo
    时间:
    2011-03-25
    暂无评分 | 已有18人评价
  • An analysis of change
    • 学习内容
    • pdf
    • 需要
    • freshmen
    • 提示
    • change
    • 超链接
    • 上载
    • analysis
    • 内容

    An analysis of change 普通类

    The passage from secondary school to university puts students in an environment with different expectations. Not only the expectations towards learning might change, but also towards ICT competences and computer use. The purpose of this article is to find out whether freshmen, after 6 months at the university, changed their self-perception of ICT competences and computer use in comparison with their behaviour at secondary school, and what factors can explain the self-perception of ICT competences and computer use in secondary school, in the university and their possible change. Based on a panel research among 714 freshmen of a large university, this article answers the following questions: (1) What is the self-perception of ICT competences among freshmen and is there a change in this self-perception 6 months after entering the university? (2) How often and for what purpose do freshmen use a computer and is there a change in the frequency of the use of a computer? (3) What factors might influence this attitude, behaviour, and possible change? In function of the basic components of Unified Theory of Acceptance and Use of Technology (Venkatesh, Morris, Davis, & Davis, 2003) hypotheses was developed and tested to answer these questions. Students who consider the computer to be a useful instrument, have control over the computer, possess a certain level of Internet competence, and are at ease with computers are more likely to have the skills needed to maintain a computer, to develop a web site, and to use basic ICT skills. The predictors have little influence on Internet usage. The same predictors contribute modestly to the explanation of the different frequencies of computer use, and a few of the predictors explain parts of change in ICT skills and frequency of computer use.

    • 学习内容
    • pdf
    • 需要
    • freshmen
    • 提示
    • change
    • 超链接
    • 上载
    • analysis
    • 内容
    创建者:
    duguo
    时间:
    2011-03-25
    暂无评分 | 已有18人评价
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