British Journal of Educational Technology

普通类
  • MUVEnation A European peer-to-peer learning 普通类

    MUVEnation A European peer-to-peer learning programme for teacher training in the use of MUVEs in education

    • muvenation
    • 学习内容
    • 需要
    • peer
    • 提示
    • european
    • 超链接
    • 内容
    • for.pdf
    创建者:
    zhangfeiye
    时间:
  • Lessons from learning in virtual environments 普通类

    Lessons from learning in virtual environments

    • virtual
    • 学习内容
    • environments
    • 超链接
    • from
    • learning
    • lessons
    创建者:
    zhangfeiye
    时间:
  • Using Second Life in human resource development 普通类

    Using Second Life in human resource development

    • using
    • 学习内容
    • 需要
    • resource
    • 提示
    • 超链接
    • 上载
    • human
    • life
    • 内容
    • second
    创建者:
    zhangfeiye
    时间:
  • My dragonfly flies upside down! Usin 普通类

    My dragonfly flies upside down! Using Second Life in multimedia design to teach students programming (pages 539–542)

    • flies
    • 提示
    • 超链接
    • students
    • my
    • down
    • dragonfly
    • 学习内容
    • pdf
    • 542
    • 需要
    • upside
    • 539
    • programming
    • 内容
    创建者:
    zhangfeiye
    时间:
  • The future for (second) life and learning 普通类

    This paper highlights the potential of three-dimensional multi-user environments such as Second Life (SL) from the perspective of future developments in the service of learning. It notes trends within the SL innovation to date, including the provision of realistic settings, the exploitation of pleasant simulated environments for groups and the links with other learning technologies. It also considers the creativity sparked by SL's potential to offer the illusion of 3-D ‘spaces’ and buildings, and points to infinite imaginative educational possibilities. It explores aspects of the construction of virtual representations of learners and teachers as avatars, and reveals a wide range of intriguing issues yet to be researched.

    • 学习内容
    • future
    • 超链接
    • learning
    • life
    • second
    创建者:
    zhangfeiye
    时间:
  • Learning from Second Life 普通类

    There is currently widespread interest in exploring the opportunities to develop learning that can be delivered in three-dimensional multiuser virtual environments (3-D MUVEs). In this paper, I argue for the need to conduct research into the emerging cultures of use in 3-D MUVEs, focussing on the example of Second Life. Drawing on social and cultural studies of 3-D MUVEs, the paper briefly explores four issues in Second Life which have profound implications for the transplanting of learning: (1) the emerging ‘virtual vernacular’ of Second Life builds, (2) the development of a capitalist economy within and beyond Second Life, (3) the phenomenon of ‘griefing’, and (4) the need to take account of the everydayness of Second Life. Only by attending to the cultures of use in 3-D MUVEs—learning from Second Life—can we begin to contemplate the potential for learning in Second Life.

    • 学习内容
    • 超链接
    • learning
    • from
    • life
    • second
    创建者:
    zhangfeiye
    时间:
  • Exploring the educational potential of virtual 普通类

    This paper describes and reflects on the development of the Schome Park Programme (SPP), which was established with the specific aim of extending our thinking about schome, which aims to be the optimal educational system for the 21st century. In an earlier stage of the Schome Initiative, it became clear that people find it almost impossible to break free from established conceptions of education. Open virtual worlds like Second Life® virtual world offer opportunities for people to have radically different ‘lived experiences’ of educational systems and thus seemed to be the ideal vehicle for exploring alternative models of education. The SPP therefore set out in late 2006 to use Teen Second Life® virtual world to support the development of the vision of schome, informed by current understandings about learning, pedagogy and the ‘tools’ available to us today. This paper provides an overview of the first three phases of the SPP and briefly outlines the research methodologies used within it. This leads into a discussion of the potential of virtual worlds to support pedagogical exploration, which in turn leads to consideration of three dimensions of practice that emerged from the SPP. These three dimensions, which correspond closely with a framework developed in post-compulsory education, are illustrated by use of descriptions of activities and other data from the SPP. The paper concludes by raising questions about the extent to which pedagogical practices will change in the future as a result of the opportunities offered by virtual worlds.

    • virtual
    • 学习内容
    • exploring
    • educational
    • 超链接
    • potential
    创建者:
    zhangfeiye
    时间:
  • Learning in 3-D multiuser virtual environments 普通类

    Abstract The purpose of this article is to present the results of a study conducted to investigate how the attributes of 3-D technology such as avatars, 3-D space, and comic style bubble dialogue boxes affect participants' social, cognitive, and teaching presences in a blended problem-based learning environment. The community of inquiry model was adopted to analyse and interpret data collected from transcripts and group interviews. The results indicated that although the attributes of 3-D technology promoted participants' social presence, this positive online social experience did not completely contribute to participants' cognitive presence due to inherent technology attributes. Additionally, critical technical and instructional features of the 3-D environment were required in order to further enhance teaching presence and overall learning experience.

    • virtual
    • 学习内容
    • 需要
    • environments
    • 提示
    • 超链接
    • 上载
    • learning
    • multiuser
    • 内容
    创建者:
    zhangfeiye
    时间:

知识群评论 (0条)



登录之后可以发表知识群评论