Computers & Education

普通类
  • Social self-efficacy academic locus 普通类

    The purpose of this research is to examine the relationship of internet addiction, social self-efficacy, and academic locus of control. Participants were 311 university students who completed a questionnaire package that included the Online Cognition Scale, the Academic Locus of Control Scale, and the Perceived Social Self-efficacy Scale. The hypothesis model was tested through structural equation modeling. According to results internal academic locus of control was predicted positively by social self-efficacy. Also internet addiction was explained negatively by social self-efficacy and internal academic locus of control and positively by external academic locus of control. Results were discussed in the light of literature.

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    • social
    • academic
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    • addiction
    • self
    • 超链接
    • efficacy
    • 内容
    • internet
    创建者:
    duguo
    时间:
  • Optimal self-explanation prompt design 普通类

    Self-explanation prompts are considered to be an important form of scaffolding in the comprehension of complex multimedia materials. However, there is little theoretical understanding to date of self-explaining prompt formats tailored to different expertise levels of learners to help them fully exploit the advantages of dynamic multi-representational materials. To address this issue, this study designed two types of self-explaining prompts: the reasoning-based prompts asked the learners to reason the action run of the animation; the predicting-based prompts asked the learners to predict the upcoming action of the animation, and then asked for reasoning if they made a wrong prediction. Furthermore, multiple indicators including learning outcome, cognitive load demand, learning time, and learning efficiency were used to interpret the prompts’ effects on different expertise levels of learners. A total of 244 undergraduate students were randomly assigned to one of the three conditions: a control and two different self-explaining prompt conditions. The results indicate that the learning effects of self-explaining prompts depend on levels of learner expertise. Based on the results, this study makes recommendations for adaptive self-explaining prompt design.

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    • optimal
    • environments
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    • self
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    • learning
    • explanation
    • prompt
    • 内容
    创建者:
    duguo
    时间:
  • A quasi-experimental study 普通类

    This mixed-methods investigation compared the effectiveness of three instructional approaches in achieving desired conceptual change among early childhood preservice teachers (n = 157). Each of the three treatments employed inquiry-based instruction on moon phases using data collected from: (1) the planetarium software program, Starry Night™, (2) nature observations and Starry Night™, or (3) nature observations alone. Data sources included drawings, intensive interviews, and a lunar shapes card sort. The data sets were analyzed via a constant comparative method in order to produce profiles of each participant’s pre- and post-instruction conceptual understandings of moon phases. Non-parametric tests of significance revealed that pre- to post-instruction gains were significant for all three treatments across all targeted concepts. The Starry Night™-Only treatment demonstrated statistically greater gains for sequencing moon phases than the other two treatments. However, there were no significant differences among the three treatments in regard to participants’ abilities to draw scientific moon shapes or in their conceptions of the causes of moon phases. Thus, the three treatments were equally effective in facilitating desired conceptual change.

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    • experimental
    • quasi
    • quasi-experimental
    • 内容
    创建者:
    duguo
    时间:
  • Exploring the social competence of students 普通类

    Abstract Social reciprocity deficits are a core feature of the autism spectrum conditions (ASCs). Many individual with ASCs have difficulty with social interaction due to a frequent lack of social competence. This study focuses on using a virtual learning environment to help the deficiencies of social competence for people with ASCs, and to increase their social interaction. Specifically, it primitively explores social competence in collaborative virtual learning environment (CVLE) systems, and behavioral performance in social and cognitive interactions. Thus, this CVLE-social interaction system involves a 3D expressive avatar, an animated social situation, and verbal as well as text-communication. A preliminary empirical study involved CVLE-social interaction systems. Three participants who had been diagnosed with ASCs were conducted using a multiple baseline research for evidence of improved social competence through usage of the system. The experimental study consisted of 17 days; and the results showed that using the CVLE-social interaction system had significant positive effects on participants’ performance, both within the CVLE-social interaction system and in terms of reciprocal social interaction learning.

    • virtual
    • pilot
    • social
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    • collaborative
    • students
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    • study.pdf
    • competence
    • 学习内容
    • environment
    • exploring
    • 需要
    • 内容
    创建者:
    duguo
    时间:
  • Comparing the effects of mobile computers 普通类

    Environmental education and computers? That was traditionally seen as an antagonism. But environmental educators who compete for attention and face new challenges in an age of mobile devices, have begun to explore the opportunities that mobile computers may offer in supporting environmental learning experiences. This study investigates the impact of a mobile guide system on different parameters of environmental literacy in comparison to traditional instruments of environmental education (i.e. brochure, human guide). In a field experiment at a floodplain conservation site, 185 school children and 76 adults participated in a guided tour using different media. Despite the novelty of mobile devices and usability issues associated with the prototype mobile nature guide, participants using the computer-assisted medium achieved similar results concerning environmental literacy components. The computer as mobile guide can lead to an increase in environmental knowledge and in case of the children it can increase their motivation to engage in environmental education activities.

    • education
    • environmental
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    • mobile
    • comparing
    • 超链接
    • approaches
    • effects
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    • pdf
    • 需要
    • 上载
    • computers
    • 内容
    创建者:
    duguo
    时间:
  • Smart utilization of tertiary instructional 普通类

    This empirical research surveys first year tertiary business students across different campuses regarding their perceived views concerning traditional, blended and flexible instructional approaches. A structural equation modeling approach shows traditional instructional modes deliver lower levels of student-perceived learning quality, learning experience and learning skills. A combination of on-line and face-to-face learning approaches, embedded across each course, yields far higher levels of total learning effects, and to explain differences in instructional approaches, a ‘Cone of Learning’ continuum is presented and discussed. Theoretical and practical research implications, and the measurement, theoretical and management aspects of future research options are presented. Tertiary institutions can adopt the approaches herein to assist in the development and build of smart targeted learning solutions – ones more in-line with the perceived needs of their respective student year levels and groups.

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    • modes
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    • tertiary
    • instructional
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    • 上载
    • utilization
    • smart
    • 内容
    创建者:
    duguo
    时间:
  • Web-based learning programs 普通类

    To consider how Web-based learning program is utilized by learners with different cognitive styles, this study presents a Web-based learning system (WBLS) and analyzes learners’ browsing data recorded in the log file to identify how learners’ cognitive styles and learning behavior are related. In order to develop an adapted WBLS, this study also proposes a design model for system designers to tailor the preferences linked with each cognitive style. The samples comprise 105 third-grade Accounting Information System course students from a technology university in central Taiwan. Analytical results demonstrate that learners with different cognitive styles have similar but linear learning approaches, and learners with different cognitive styles adopt different navigation tools to process learning.

    • based
    • 学习内容
    • pdf
    • 需要
    • web
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    • 超链接
    • learning
    • styles
    • 内容
    创建者:
    duguo
    时间:
  • Interacting through avatars 普通类

    This paper studies how a virtual world is utilised as a learning environment in an online course in higher education. The aim is to explore how this setting currently facilitates online education, and to identify those issues of interactivity that are essential in this context. The study builds on an ethnographic approach and data were collected through observations, recordings and interviews. The most important finding from this study is that the virtual world provides enhanced interactivity because it allows for synchronous communication and places the student in a spatial dimension. In order to make full use of this enhanced interactivity, the users’ technical skills must be improved and the technical problems associated with computer-generated environments must be resolved. As more and more students get acquainted with virtual world environments, new rules for social interaction emerge; when students have become used to interacting through avatars, we will be able to see the true potential of interaction in these settings.

    • through
    • 学习内容
    • pdf
    • education
    • 需要
    • interacting
    • 提示
    • 超链接
    • online
    • 内容
    • avatars
    创建者:
    duguo
    时间:

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