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This is the development of a model for conceptualizing and studying shared innovation within communities. This model was created from mergingelements of social learning and creativity.
Learning objects are interactive web-based tools that support the learning of specifc concepts by enhancing,amplifying,and/orguiding the cognitive processes of learners.
This paper presents a new technique of delivery of classes-an instruction a technique which will no doubt revolutionize the teaching and learning.
This design-based research study is aimed at developing a feasible case-based instructional model and implementing the model to improve students'real-world problem solving abilities .
High school students can access original scientific research articles, but may have trouble understanding them. The authors developed a prototype for guiding students'comprehension.
This study was designed to investigate the effects of two instructional approaches (whole-taskversuspart-task)and two levels of learner prior knowledge(lower versushigher)on learner acquisition .
Most of the commentary has been based on anecdotes, observations and opinions.The lack of empirical evidence in this matters uggests that it may be time to begin the process of gathering data .
This case study investigated learners' perceptions of value from participating in a learning activity designed to model professional instructional design practice.
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